Magnimar, City of Monuments

Built in the shadow of megaliths, Magnimar endlessly endeavors to surpass the overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the airs of a southern metropolis, seeking to rise above its ignoble beginnings as a refuge for Korvosan outcasts to become a beacon of culture and freedom in an unforgiving land. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes.

Magnimar’s sprawling slate rooftops and marble avenues stretch from the foundations of the unignorable Irespan—a ruined stone bridge of impossible size—to beyond the western banks of the Yondabakari River. A sheer cliff, the Seacleft, cuts through the city’s heart, dividing Magnimar into its two major sections: the Summit, upon the cliff’s top, and the Shore, below. A third district, the Shadow, lies beneath the Irespan, a place where the sun rarely reaches and the city’s failures and corruption hold blatant reign.

The second largest city in Varisia, Magnimar wages an open war of coins with Korvosa to the east. Both city-states vie for control over natural resources and trade with the cosmopolitan south — dominated by the constant bidding wars to host the Varisian Pokemon League.

Today, more than 16,000 people make their homes in Magnimar. Many of these are merchants, emissaries, and pokemon trainers who have homes that they reside in while passing through but that otherwise remain empty. As a result, whole city blocks—particularly along the Shore—appear deserted for months out of the year. Should every homeowner coincidentally be in the city at the same time, Magnimar’s population would increase by almost half again its current number.

As a large city, Magnimar boasts 3 Pokemon Gyms within its walls, as well numerous shops and at least a dozen Pokemon Centers.


Major Points of Interest:

  1. Fort Indros: At the northernmost point, commanding a strategic position over Maganimar’s coast, stands Fort Indros, headquarters of Magnimar’s small military. Bristling with weapons and combat-trained pokemon, the lofty fortress deters all but the most brazen pirates.
  2. Serpent’s Run: The city’s largest structure, this gigantic hippodrome hosts pokeacathlons, pokemon races, local pokemon tournaments, circus performances, and—on rare occasions—the Varisian-League Pokemon Tournament (this has occurred only twice, when severe weather forced the Korvosan games to be shut down). Capable of seating a crowd of more than 5,000 cheering onlookers, its uppermost rim bears the shape of a gigantic Arbok circling the entire arena.
  3. Pokemon League Chapterhouse: The Chapterhouse is the center of Pokemon League activity for Western Varisia — organizing tournaments and issuing licenses for trainers and gyms.
  4. The Triodea: Upon Starsilver Plaza—where clamperl shell inlays create a scene of thousands of stars—stands the Triodea, the most renowned playhouse and concert hall in Magnimar. This one building houses three performance halls: the Grand Stage for operas and plays, an acoustically perfect concert hall called the Stonewall, and the Aerie—a raised, rooftop stage for soloists.
  5. The Lord-Mayor’s Menagerie: This public zoo features numerous rare pokemon. It is open to the public for viewing, but catching or battling pokemon within the menagerie is forbidden.
  6. The Founder’s Archive: The major contributor to Magnimar’s citywide enlightenment goes to the “Founder’s Archive and Museum of Ages”. Occupying a small campus just north of Usher’s Hall, several
    grandiose structures house the histories, findings, and private collections of some of the city’s most esteemed citizens. The museum also funds the region-wide expeditions of numerous archaeologists, historians, and paleontologists (such as Sandpoint’s Professor Yew).
  7. The Cenotaph: One of Magnimar’s three officially-licensed pokemon gyms, the trainer’s of The Cenotaph specialize in Ghost-type pokemon. This 10-story, cylindrical monument was created as a memorial to Magnimar’s most beloved founders. As years passed and family members and friends passed on, an inordinate number requested to have their bones entombed near or within the monument. Begun as an honor to the great man, then a vogue, the practice has become a tradition and post-mortem status symbol for all who can afford burial beneath the stones of the surrounding Mourner’s Plaza or in the later-constructed catacombs beneath the memorial.
  8. Usher’s Hall: The heart of Magnimar’s government and political arena, the elaborately sculpted Usher’s Hall serves as the meeting place for the city’s council. From its impressive chambers, the council debates matters of city-wide import and makes decisions regarding the area of influence outside Magnimar’s walls—effectively governing the city-state as the fledgling nation it’s becoming. Anyone who wishes to meet with a councilmember must first meet with Jacildria, the hall’s Seneshal of Dates, a power-mongering, pinch-faced secretary who revels in her authority.
    Near the Usher’s Hall stands the impassive gray stone fastness of the Pediment Building. While the impressive upper halls, replete with stern-faced gargoyles and grim judges, serve as the home of the Justice Court, beneath lie the sweltering halls of Magnimar’s only prison, the Hells. Only the city’s justices and most infamous criminals know how deep the prison’s claustrophobic floors run, but rumors tell of one of the deepest halls where guards no longer patrol, sealed in response to an unpublicized uprising and left to the worst of the city’s convicts.
  9. Foxglove’s Townhouse: Tucked away in the city’s north-eastern district is the town home of Aldern Foxglove, a prominent businessman and regular visitor to Sandpoint.
  10. Defiant’s Garden: Directly upon the Seacleft stand several estates of the city’s more daring nobles, but even the most lavish of these are outshined by Defiant’s Garden, diplomatic resort and home of Lord-Mayor Grobaras. Although the lord-mayor has traditionally kept a simple residence among the people, Grobaras moved into the lavish city-owned estate under the pretense of wanting to be more intimate with his work—and certainly not to take advantage of the major’s eight fully staffed floors of sumptuous salons and comfortable lounges, usually reserved for visiting diplomats.
  11. The Bazaar of Sails: A destination for traders the world over, the Bazaar of Sails is the largest free market in Varisia. Anyone with merchandise to sell is welcome to set up a tent, booth, or wagon among the hundreds of other ever-changing shops that fill the dockside plaza. Crops from local farmers, artifacts, spices, fineries, quartos, and more exotic goods from a hundred foreign ports fill the market, with the offerings of any day varying with the season, trade winds, and tides.
  12. Temple of Arceus: The fortress-like temple of the Creator—under the offices of Chaplain Tira—stands here, sounding the daily call to glory and preaching of honor, sacrifice, and spiritual rewards to the layman.
  13. Seerspring Garden: Seerspring Garden, a park boasting a spring of crisp, clear water, marks the center of the Shore’s central district. The spring that still bubbles at the heart of Keystone is said to have once been home to the legendary pokemon Azelf, the Being of Willpower.
  14. Stone of the Seers: Directly to the south of Seerspring Garden stands the second of Magnimar’s three officially-licensed Pokemon Gyms, the Stone of the Seers. The Stone of the Seers specializes in Psychic-type pokemon, under the tutelage of Master Leis Nivlandis.
    Here one may also find the Stonekeepers, masters of stone-based evolutions who will sometimes share their knowledge and gifts with worthy trainers.
  15. The Wyrmwatch: This large lighthouse stands on the western-most point of Magnimar’s inner harbor, overlooking Beacon Point, a raucous home to traders; sailors; and hardworking, hard-living families of all sorts. The Wyrmwatch takes its name from a Giant Dragonite said to sometimes appears in the harbor at night.
  16. The Aquaretum: One of Magnimar’s three officially-licensed pokemon gyms, the Aquaretum specializes in Water-type pokemon. This spherical building of metal and glass is shaped something like a diving helmet and hosts an impressive collection of large aquariums, aquatic pokemon, embalmed sea creatures, and sunken discoveries. Tours of the collection are available for 10₽ per person.
  17. The Floodfire: This small lighthouse warns ships away from the shallow waters and half-submerged sandbars of the mouth of the river.
  18. The Seven Sawmills: The shores of Kyver’s Islet at the mouth of the Yondabakari River is the heart of Varisia’s timber industry. Seven different lumber mills line the shore, the water-wheels that power their saws running day and night.
  19. The Rose and Rake: This open-air, circular playhouse is known for its scathing social satires and ribald political commentaries, in addition to the more mundane, but revenue-driving Pokemon Musicals.


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