Tina

Description:

1st level Trainer

STR DEX CON INT WIS CHA
10 11 9 18 16 9
Attack Defense Special Attack Special Defense Speed Hit Points
20 18 18 32 22 6
Attacks Type Power Accuracy Special Effects Power Points
Shortsword Steel 7 100%
Skills Ranks Badge Powers
Bluff 1
Diplomacy 1
Disable Device 1
Escape Artist 1
Knowledge (pokemon) 1
Perception 1
Pokespeech 4
Ride 1
Weapons (Light Blades) 1
Type Resistance Type Resistance Type Resistance
Bug 1x Fighting 1x Normal 1x
Dark 1x Flying 1x Poison 1x
Dragon 1x Ghost 1x Psychic 1x
Electric 1x Grass 1x Rock 1x
Fairy 1x Ground 1x Steel 1x
Fire 1x Ice 1x Water 1x

Equipment

  • Trainer’s Outfit
  • 5 Pokeballs
  • 3 Potions
  • Shortsword
  • Backpack
  • Deluxe Dungeoneering Kit (A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.)
  • Gear Maintenance Kit (This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.)
  • Masterwork Survival Kit (A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, a small utility knife, and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.)
  • 98₽

Tina’s Cyndaquil

Pokemon Name Species Gender Type Nature Ability Ball
Cynthia Cyndaquil Female Fire Mild Flash Fire Pokeball
LEVEL EXPERIENCE Next Level Rate Friendship Held Item
5 135 179 Medium Slow 70
Hit Points Attack Defense Special Attack Special Defense Speed
Current 20 11 10 13 11 12
Base 39 52 43 60 50 65
IVs 22 14 31 22 25 17
EVs 0 0 0 0 0 0
Nature -10% +10%

Ability Effects: Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon’s Fire-type moves is increased by 50%.

Move Type Power Accuracy Special Effects Power Points
Extrasensory Psychic 80 (S) 100% Target flinches on 19-20. 20
Tackle Normal 40 (P) 100% © 35
Leer Normal 100% All enemies. Lower Defense 1 stage. 30
Type Resistance Type Resistance Type Resistance
Bug ½x Fighting 1x Normal 1x
Dark 1x Flying 1x Poison 1x
Dragon 1x Ghost 1x Psychic 1x
Electric 1x Grass ½x Rock 2x
Fairy ½x Ground 2x Steel ½x
Fire ½x Ice ½x Water 2x

Bio:

Additional Pokemon:

  • Purrloin L3

Tina

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