Poké Ball

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A Poké Ball is an item critical to a Tamer’s quest, used for catching and storing Eldritch Beasts. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in modern Golarion.

Eldritch Tamers everywhere have long known rituals for binding a captured Edritch Beast to their service, but such rituals are long and complex (sometimes lasting a half-hour or more) and require the beast to be incapacitated, often meaning significant harm to the captured creature. A Poké Ball greatly improves the process of capturing an eldritch beast, in both time and harm to the creature. An Eldritch Beast tamed by using a Poké Ball is sometimes referred to derogatorily as a “Pokémon” by more traditional tamers.

To tame a beast using a Poké Ball, the Eldritch Tamer need only throw the ball. Throwing a Poké Ball is a full-round action that does not require an attack of opportunity, and requires a successful ranged touch attack against the Eldritch Beast to be tamed. On a successful hit, the Eldritch Beast must make a Will saving throw. The DC of this save varies based on the type of Poké Ball being used and the condition of the targeted Eldritch Beast. On a successful save, the Eldritch Beast remains free and the Poké Ball is destroyed. On a failed save, the Eldritch Beast is immediately bound as per the tame eldritch beast class ability.

The base Will save DC for catching a beast with a Poké Ball is subject to the following modifiers:

Condition DC Modifier
Beast is at 100% max hit points -8 DC
Beast has greater than 50% max hit points -4 DC
Beast has less than 50% max hit points +0 DC
Beast has less than 10% max hit points +2 DC
Beast is Dying -5 DC
Beast is Entangled, Fatigued, Fascinated, Grappled, Nauseated, or Staggered +2 DC
Beast is Cowering, Dazed, Exhausted, Pinned, or Stunned +4 DC
Beast is Helpless (asleep, paralyzed, unconscious, etc.) +8 DC

Poké Ball Limitations

In addition to the ease and speed of use, Poké Balls have another major difference from traditional taming. Whereas a standard Eldritch Tamer can keep a number of bound beasts up to 3 + his Charisma modifier, Poké Balls allow a tamer to keep exactly six beasts (regardless of his Charisma score). If more than six beasts are tamed using Poké Balls the seventh, and all subsequent Poké Balls, simply vanish into the Astral Plane, never to be recovered. Combined with a Pokedex, Poké Balls allow the Eldritch Tamer to keep a potentially limitless number of bound creatures, though still no more than six at one time.

Another limitation of Poké Balls is that, even with the aid of a Pokédex, a given tamer may not capture more than one creature of a given species. If an Eldritch Tamer attempts to use a Poké Ball to catch a second beast of a given species (for example if he had previously caught a goblin, and attempts to catch another) the ball is instantly destroyed, as if he had missed his attack. The Repeat Ball (see below) is specifically designed by the Pokémon Masters to bypass this limitation.

Lastly, the summoning magic inherent in Eldritch Taming that invests Poké Balls works differently when not on the Material Plane. When used in a transitive plane (such as the Ethereal or Astral) or a plane coterminous with the Material (such as the Plane of Shadow), the save DC against a Poké Ball is decreased by 5. When used in any Inner or Outer plane the save DC is decreased by 10. The Dream Ball (see below) is specifically designed by the Pokémon Masters to bypass this limitation.


Crafting Poké Ball

The Poké Ball was invented in ancient Thassilon, by the tyrannical rulers of that land — the so-called “Pokémon Masters”. Poké Balls are created from the tough-skinned fruit of the Apricorn tree. The Apricorn fruit are cut in half, hallowed out, and fitted with a special device that allows them to catch wild eldritch beasts.

Wild Apricorns come in several varieties, each useful for making different kinds of Poké Balls (Red, Yellow, Blue, Green, Pink, White, and Black), and some varieties of balls require more than one kind of Apricorn as the base material. Because of the fragile nature of Apricorn trees, which may die if too many Apricorns are picked at once or before they are mature enough, Poké Ball production is highly limited. Only one Apricorn may be picked per tree per day, in order to prevent harm to it (though unscrupulous tamers willing to kill the tree could easily take many Apricorns).

Crafting a Poké Ball can only be done by an Eldritch Tamer of the appropriate level who has the Craft Wondrous Item feat. Crafting a Poké Ball takes one day, and requires an Apricorn of the appropriate type (detailed below) and a successful Craft (Poké Ball) skill check.


Types of Poké Balls

Pok_ball.full.1098567.jpg

Bag_Pok__Ball_Sprite.pngPoké Ball, Standard

  • Capture DC: 10
  • Special: none
  • Cost: 200gp
  • Minimum level to Craft: 1st
  • Craft (Poké Ball) DC: 10
  • Apricorn: Red and White (two standard balls may be crafted in one day)

Bag_Great_Ball_Sprite.pngGreat Ball

  • Capture DC: 13
  • Special: none
  • Cost: 600gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 15
  • Apricorn: Blue and White (two great balls may be crafted in one day)

Bag_Ultra_Ball_Sprite.pngUltra Ball

  • Capture DC: 16
  • Special: none
  • Cost: 1200gp
  • Minimum level to Craft: 10th
  • Craft (Poké Ball) DC: 20
  • Apricorn: Black and White (two ultra balls may be crafted in one day)

Bag_Safari_Ball_Sprite.pngSafari Ball

  • Capture DC: 14
  • Special: A safari ball is designed for catching beasts outside of combat situations. The save DC of a safari ball is fixed and not subject to any of the modifiers (positive or negative) listed above.
  • Cost: 500gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Green and White

Bag_Level_Ball_Sprite.pngLevel Ball

  • Capture DC: 10
  • Special: The trainer adds his level to the save DC to catch a beast in a Level Ball. However, any beast stored in a Level Ball calculates its abilities as if the Tamer were two levels lower.
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Black, Pink, and White

Bag_Lure_Ball_Sprite.pngLure Ball

  • Capture DC: 10
  • Special: A Lure Ball adds +8 to the DC against targets with a Swim speed.
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Blue, Red, and White

Bag_Moon_Ball_Sprite.pngMoon Ball

  • Capture DC: 10
  • Special: A Moon Ball adds +12 to the DC if used against Fey.
  • Cost: 300gp
  • Minimum level to Craft: 10th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Blue, Yellow, White

Bag_Friend_Ball_Sprite.pngFriend Ball

  • Capture DC: 14
  • Special: Any beast hit by a Friend Ball but not captured, must make a second Will save (DC 14) or be Charmed for 5 rounds.
  • Cost: 300gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 21
  • Apricorn: Green and White

Bag_Love_Ball_Sprite.pngLove Ball

  • Capture DC: 14
  • Special: Adds +8 to the save DC against beasts that are of the opposite gender from the tamer.
  • Cost: 300gp
  • Minimum level to Craft: 12th
  • Craft (Poké Ball) DC: 25
  • Apricorn: Pink and White

Bag_Heavy_Ball_Sprite.pngHeavy Ball

  • Capture DC: 12
  • Special: The save DC is modified by the beast’s size category (from -8 for Fine to +8 for Colossal).
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Blue and White

Bag_Fast_Ball_Sprite.pngFast Ball

  • Capture DC: 12
  • Special: The target beast’s Dexterity modifier is added to the save DC (so DEX 18 would suffer +4 to the save DC).
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Red, Yellow, and White

Bag_Park_Ball_Sprite.pngSport Ball

  • Capture DC: 16
  • Special: The Sport Ball only functions against creatures of the Vermin type.
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 18
  • Apricorn: Yellow and White

Bag_Premier_Ball_Sprite.pngPremier Ball

  • Capture DC: 10
  • Special: none
  • Cost: 200gp
  • Minimum level to Craft: 3rd
  • Craft (Poké Ball) DC: 5
  • Apricorn: White

Bag_Repeat_Ball_Sprite.pngRepeat Ball

  • Capture DC: 13
  • Special: A Repeat Ball can be used to catch multiple creatures of the same species. It has no effect when used against creatures of a species not previously caught.
  • Cost: 1000gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 20
  • Apricorn: Black, Red, Yellow, and White

Bag_Timer_Ball_Sprite.pngTimer Ball

  • Capture DC: 16
  • Special: When a Timer Ball hits a beast, the beast does not immediately have to make its saving throw. Instead, the save is delayed by up to 5 rounds (tamer’s choice when throwing). Thus the ball can be thrown in advance before the creature has a chance to flee, while still giving the tamer time to weaken it.
  • Cost: 1000gp
  • Minimum level to Craft: 10th
  • Craft (Poké Ball) DC: 25
  • Apricorn: White

Bag_Nest_Ball_Sprite.pngNest Ball

  • Capture DC: 14
  • Special: A Nest Ball is designed for catching a beast in its lair. The save DC increases by 5 if used against a creature in a location that it considers its home.
  • Cost: 1000gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Green and White

Bag_Net_Ball_Sprite.pngNet Ball

  • Capture DC: 14
  • Special: A net ball deploys a physical net on contact. Any beast hit by a Net Ball immediately gains the Entangled condition, and applies the entangled modifiers to its save to avoid capture. If the creature succeeds on its save, it still remains entangled until it uses an action to escape or break the net.
  • Cost: 1000gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Blue and White

Bag_Dive_Ball_Sprite.pngDive Ball

  • Capture DC: 19
  • Special: A Dive Ball only functions underwater.
  • Cost: 1000gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Blue

Bag_Luxury_Ball_Sprite.pngLuxury Ball

  • Capture DC: 13
  • Special: A Luxury Ball is designed for the comfort of the beast it holds. Any beast captured in a Luxury Ball gains a +2 morale bonus on all attack rolls, damage rolls, saving throws, and skill checks for 10 minutes the first time it is summoned each day.
  • Cost: 1000gp
  • Minimum level to Craft: 12th
  • Craft (Poké Ball) DC: 27
  • Apricorn: Black

Bag_Heal_Ball_Sprite.pngHeal Ball

  • Capture DC: 13
  • Special: A Heal Ball is designed to keep its beast healthy. A beast captured in a Heal Ball recovers hits points at the rate of 1d4 per hour when not summoned (instead of 1hp per hour), and is automatically cured of any poisons or diseases when dismissed by its tamer.
  • Cost: 300gp
  • Minimum level to Craft: 5th
  • Craft (Poké Ball) DC: 20
  • Apricorn: Pink

Bag_Quick_Ball_Sprite.pngQuick Ball

  • Capture DC: 14
  • Special: A Quick Ball adds +10 to the save DC if used during a surprise round.
  • Cost: 1000gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Blue and Yellow

Bag_Dusk_Ball_Sprite.pngDusk Ball

  • Capture DC: 14
  • Special: A Dusk Ball adds +5 to the save DC if used in darkness or low-light conditions.
  • Cost: 1000gp
  • Minimum level to Craft: 8th
  • Craft (Poké Ball) DC: 23
  • Apricorn: Green

Bag_Cherish_Ball_Sprite.pngCherish Ball

  • Capture DC: 13
  • Special: While eldritch beasts are normally not transferable, a Cherish Ball is designed to be used as a gift. An Eldritch Beast captured in a Cherish Ball may be used by any Eldritch Tamer (not just the Tamer who caught it). The beast’s stats are always based on the Tamer who captured it. A beast caught in a Cherish ball counts against the beast limit of whatever Tamer is in possession of the Cherish Ball.
  • Cost: 1000gp
  • Minimum level to Craft: 12th
  • Craft (Poké Ball) DC: 27
  • Apricorn: Red

Bag_Dream_Ball_Sprite.pngDream Ball

  • Capture DC: 19
  • Special: Dream Balls are designed for capturing beasts when traveling the planes. They do not function on the Material Plane, but do not suffer the penalty for use on other planes.
  • Cost: 5000gp
  • Minimum level to Craft: 15th
  • Craft (Poké Ball) DC: 30
  • Apricorn: Pink

Bag_Master_Ball_Sprite.pngMaster Ball

  • Capture DC: N/A
  • Special: These rare artifacts capture any beast flawlessly. A beast struck by a Master Ball does not receive a saving throw to avoid capture. A Master Ball that misses on its attack is not destroyed.
  • Cost: N/A
  • Minimum level to Craft: 20th
  • Craft (Poké Ball) DC: 40
  • Apricorn: Red, Blue, Pink, and White (one week to craft)
Bio:

Poké Ball

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